We began this chapter with the party adjourning back to their Inn following the defeat of Xanesha. The following morning they found Ionacu missing, with most of his personal equipment gone with him and blood staining his bedding. A bit of investigation revealed that the blood was a deception and he had apparently slipped out the window in the night. While waiting to interrogate the night bartender at the inn the party made themselves an appointment with Lord-Mayor Grobaras. They earned his gratitude by revealing Xanesha’s plot against him, and used that leverage to acquire a title to the Foxglove Estate midway between Magnimar and Sandpoint.
Interviewing the night bartender didn’t reveal any new information, but the bartender did tip them to the services of Radid Iryani, a private investigator operating Magnimar. They managed to gain his assistance, although the trail to Ionacu went cold.
The party retreated to their new stronghold and set to work making it into a livable space. About a month passes before the party is summoned back to Magnimar by The Lord-Mayor. He beseeches them to lend their expertise to a problem: Travel to Turtleback Ferry and investigate the silence of the Black Arrow Rangers at the outpost of Fort Rennick. To assist them The Lord-Mayor has also enlisted the aid of the investigator Radid Iryani as well as an old friend of the party, Shalelu Andosana, a ranger at least passingly familiar with the Black Arrow company of rangers. The party agrees to make the journey and return word for no reward other than travel expenses.
The Journey goes uneventfully until the last leg, when the party at attacked by a wild hydra crossing the Claybottom Lake to Turtleback Ferry. They make short work of the beast and complete their trip.
The next couple of days are spent gathering information around the town, revealing a number of promising rumors. The two the party immediately follows up on are the presence of 7-pointed-star tattoos on a number of villagers and the apparent link of the tattoo to the pleasure ship Paradise and it’s mysterious mistress Lucrecia. They quickly discover that the Paradise sunk a month before their arrival.
The party rowed their way out to the wreck of the Paradise and with the help of some water-breathing magic dove down to investigate the wreck. They found the wreck full of the corpses of gamblers, nibbled into a skeletal state by the life at the bottom of the lake, but no sign of Lucrecia or the wealth the barge should have contained. Their final clue came at the bottom deck of the ship, which showed signs of an intentional scuttling.
There was one final surprise left for the party as they exited the ship. A huge albino gar was there to meet them, hungry and aggressive. During a pitched battle
Greg’s character learned the danger of setting off explosions under water stunning the gar and most of the party, and shortly afterward gained intimate knowledge of the interior of a gar’s stomach. Plaedra drew upon her nature magic to summon a fearsome shark to assist them and with it’s help the party softened the gar up enough that Greg’s Character was able to burn his way out of the beast, killing it in the process. Surely it will make a fine trophy to adorn their new stronghold, if they survive to return it there.
The PCs present received 1000xp for the session. Also, any player who makes a character profile will get 500xp and any player who writes an adventure log from their characters perspective will receive 200xp